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Jurassic Park Legacy - Jurassic Park Arcade
Jurassic Park


Jurassic Park for arcade systems was developed and released in 1994 by Sega of Japan during the peak of the Jurassic Park videogame craze. It was distributed widely throughout the United States and was extremely popular in arcades for some time after its release, continuing to be a fan favorite until eventually being pulled due to its outdated status (for complete technical details see below).

It is a two-player first-person rail shooter by genre, although, unlike later arcade games, it does not feature lightguns, and instead players have to use triggered analog joysticks to aim the onscreen crosshair and shoot at oncoming dinosaurs (and anything else in the way of the vehicle, including logs, various signs and gates, and much else).

For many of the dinosaurs, most notably the Tyrannosaurus, the game features Sega’s standard and highly effective sprite scaled graphics. In terms of gameplay, Jurassic Park for arcade is remarkably similar to Sega’s 1991 classic “Rail Chase” (even possessing a near identical cabinet and moving seats) and Taito’s popular rail shooter “Operation Wolf”.


The game’s premise is rather simple; the player(s) ride a Jurassic Park Jeep through the park and attempt to survive by fending off hordes of attacking dinosaurs and killing as many as possible. The title screen explains that “a few months later...we return to the island...again” although no actual explanation is given for the players’ arrival to Isla Nublar. The game features many species of dinosaurs including the Velociraptor, T. rex, Gallimimus, Brachiosaurus, Dilophosaurus, Triceratops, Ankylosaurus, Pteranodon, and a few others. The game even includes several non-dinosaur species such as Itchysaurus.

Players start the game in “Area-1”; Jurassic Park’s main gates, and are promptly attacked by a T. rex. After evading the dinosaur the game becomes nothing short of a wild ride as you cruise in a Jeep through the jungles, lakes, caves, and highlands of “Area-2” and “Area-3” before finally arriving to “Area-4”; Jurassic Park’s Visitor’s Center, where you face hordes of hungry Velociraptors. After escaping the Visitor’s Center you must defeat two last Tyrannosaurs for the adventure to finally come to an end. The entire game can take anywhere from 15 to 20 minutes to complete.


Jurassic Park for the arcade is incredibly rare, as is evidenced by a recent survey conducted by the Vintage Arcade Preservation Society (VAPS) of approximately 900 collectors and their nearly 20,000 arcade games. The survey found that none of the participating collectors owned this game, or even knew of any collectors owning the game. This does not mean that no examples of this game exist; only that is exceedingly rare. Although rarity is not always the best indicator of value, this arcade game, should it be found, is expected to sell for many thousands of dollars.

Technical Details

Conversion class: Sega System 32
Main CPU: V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz)
Sound chips: (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz)
Sound: Amplified Stereo (two channel)
Screen orientation: Horizontal
Screen type: Raster (standard resolution)
CRT: Color
Video resolution: 416 x 224 pixels
Aspect ratio: 4/3
Screen refresh: 60.00 Hz
Palette colors: 16384
Players: Two (2)
Control panel layout: Multiple Player
Controls: Analog joystick with trigger
Buttons: One (1)
Directors: Juro Watari, Kenji Kanno
Programmers: Takeshi Goden, Toshikazu Goi, Kenji Yamamoto, Mari Tsuruzoe, Hideshi Kawatake, Akira Ohe
Graphic designers: kyoshi Ieizumi, Megumi Matsuda, Nahoko Naruke, Kenji Arai, Seiichi Yamagata, Jun Uriu, Shinichi Nakagawa
Sound: Saeko Sasaki, Maki Morrow
Mechanical designers: Yasuo Ishikawa, Masayoshi Yamada
Electrical designers: Hiroki Koyama, Tomoyuki Goto
Industrial designers: Kimio Tsuda, Hiroyuki Yoshimi


Niels Bohr (C/N)
Gondola Lift ? Isla Nublar (S/F)
Cameron Thor
Amblin Entertainment
Cerro Barcino Formation (C/N)

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